Metaverse Technology that Employs Role-Playing in Self-Reflection to Promote Self-esteem among Adolescents
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Abstract
This article aimed to propose the results of a study of adolescent self-esteem by placing importance on communicational development in order to live with other people, expression in different situations using role-playing and reflection, physical, verbal, emotional, and mental self-control in a concurrent manner. The concept of the study on the correlation of these components was derived from literature reviews and previous research where an individual is confident in himself, respect himself and other people, and live a purposeful life through thinking and self-assessment processes with both intrinsic and extrinsic factors of such individual being characterized to strengthen pride and self-esteem of adolescents.The present study employed a quantitative research method while the sample group used consisted of 442 adolescents aged 15-18 years. The tool adopted was a demand questionnaire and the data were analyzed using the Structural Equation Modeling (SEM). The results of the study found that the model consisted of one exogenous latent variable, namely role-playing, and three endogenous latent variables, namely 1) reflection, 2) metaverse, 3) self-esteem. The model was consistent with the empirical data, Chi-Square = 98.82, df=80, p = 0.075, RMSEA = 0.023.